The Mirror of Night
|Alatar||CG||Strength at arms, duty, victory, hubris (elves)|
|Irime||NG||Devotion, love, fertility, animals (elves)|
|Ronove||LE||Vengeance, family, loss, dueling (dwarves)|
|Jannes||TN||Spells, knowledge, forgotten lore, complex rituals (humans)|
|Shoshanna||LG||Hope, light, prophecy, healing (halflings)|
|Telchor||LN||Craftsmanship, commerce, endurance, the mountains (dwarves)|
|Renard||CN||Trickery, freedom, luck, adventure (humans)|
Hero-Deities Explained: Hero-deities are essentially demigods; they have a divine rank of 0 and cannot themselves grant spells. Although they may have some mortal worshippers, their power is not derived from the strength of the worship they receive.
In this particular setting, no divine entity grants spells (although warlocks and other less savory characters may make pacts with dark forces for power). Hierophants and true necromancers attain their powers through the force of their beliefs, and while a particular cleric may worship the tenets espoused by a hero-deity or worship the hero-deity himself, the focus of the belief is incidental to the actual locus of power.
That being said, the Seven are widely considered to be quite representative of the values associated with them. The myths change from culture to culture, and quite often the race associated with a particular member of the Seven changes depending upon who’s telling the story. Halflings often tell the story with which the Book of Amon opens with a cast of all halfling characters, and dwarves often cast primarily dwarves in the main roles (Renard, oddly enough, is usually cast as a human in tales told by dwarven stonesingers). The names of the Seven are often invoked in connection with particular endeavors with which they’re thought to be associated, but the concept of gods who have direct, tangible impact upon the material world is a foreign one here; the gods are distant and the fates are capricious. So far as most of the people in the world are concerned, you’re on your own.
As an aside, a great many of the civilized inhabitants of the Harrowhame are atheistic, although many of the more barbaric tribes of monstrous humanoids worship Ragnorra, the Mother of Monsters. For obvious reasons, dragon shamanism is quite popular in Nobilis, and most of the dragons do nothing to discourage this line of thinking.